Has any other software ever used a grid based node UI inspired by
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Has any other software ever used a grid based node UI inspired by .werkkzeug?
It seems a much easier system to implement and everything is fairly organised by its nature, compared to free form node placing and connecting.I was just thinking it would be an easy way to make a behavior tree editor.
(FXGen is the only one I know that has the same system)
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Has any other software ever used a grid based node UI inspired by .werkkzeug?
It seems a much easier system to implement and everything is fairly organised by its nature, compared to free form node placing and connecting.I was just thinking it would be an easy way to make a behavior tree editor.
(FXGen is the only one I know that has the same system)
@kojack my synthesizer mollytime uses a grid-based UI, though it is very different from .werkkzeug https://mastodon.gamedev.place/@aeva/114946016340774053
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@kojack my synthesizer mollytime uses a grid-based UI, though it is very different from .werkkzeug https://mastodon.gamedev.place/@aeva/114946016340774053
@kojack if you scroll up to the top of that thread you'll see my design notes on the UI and the language semantics