Latest voxels!
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Latest voxels!
Flickery when filmed ✓
Distracting reflections ✓
You kind of have to be there ✓ -
undefined aeva@mastodon.gamedev.place shared this topic
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Latest voxels!
Flickery when filmed ✓
Distracting reflections ✓
You kind of have to be there ✓@ancientjames amazing! how does it work?
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@ancientjames amazing! how does it work?
@aeva It’s projection mapping - the block has ~38000 points laser etched in it, arranged so they’re uniformly separated in 3D space, but all neatly laid out in a 2D grid when viewed from the projection point. You can see some stray points where I haven’t got the calibration nailed.
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@aeva It’s projection mapping - the block has ~38000 points laser etched in it, arranged so they’re uniformly separated in 3D space, but all neatly laid out in a 2D grid when viewed from the projection point. You can see some stray points where I haven’t got the calibration nailed.
@ancientjames oh wow that's brilliant :O!
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undefined oblomov@sociale.network shared this topic
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Latest voxels!
Flickery when filmed ✓
Distracting reflections ✓
You kind of have to be there ✓I learned my lesson from the previous displays, and this time wrote the simulator before writing the actual driver code.
It allowed me to quickly catch a flipped axis which I can believe would have otherwise taken me days to figure out.