I finally got around to publishing my next open source #Godot addon - Godot Curve Spawner.
A procedural spawning system that takes a Curve3D node as input and spawns 3D models or scenes alongside it in regular intervals. It can also calculate this interval based on BPM and velocity.
Get it here: https://github.com/lemilonkh/godot-curve-spawner
And give it a 🌟 while you're at it ✨
It currently requires Godot 4.5 (because of some of the new features like `@abstract` that I'm using).