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boggoundefined

boggo

@boggo@mastodon.gamedev.place
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  • Just a couple of lil fluff experiments.
    boggoundefined boggo
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  • Just a couple of lil fluff experiments.
    boggoundefined boggo

    Just a couple of lil fluff experiments. I've not done a huge amount last few days but I did switch all the splat rendering to be indirect rendered so it doesn't touch CPU much anymore which is quite a bit faster it seems.

    It also uses a sort of 'map of brickmaps' so it can draw either a much high resolution model or a much bigger one, and it can be sort of tiled. It's kind of too expensive at the moment though because of my bad code, but perfectly workable for these kind of sketchy experiments.

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