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dougbinks@mastodon.gamedev.placeundefined

Doug Binks

@dougbinks@mastodon.gamedev.place
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  • Started a discussion about an Open Voxel File Format on Github.
    dougbinks@mastodon.gamedev.placeundefined dougbinks@mastodon.gamedev.place

    Started a discussion about an Open Voxel File Format on Github. This is about storing models, scenes, animations etc. made with voxels.

    Please comment there if you're interested, and boosts welcome for reach.

    https://github.com/enkisoftware/OpenVoxelFileFormat/discussions/2#discussioncomment-15074076

    #Voxel #VoxelGameDev #glTF #GameDev #IndieDev #OpenSource

    Uncategorized voxel voxelgamedev gltf gamedev indiedev opensource

  • just realized.
    dougbinks@mastodon.gamedev.placeundefined dougbinks@mastodon.gamedev.place

    @efi @dotstdy @gabrielesvelto @eniko In my experience for a file format bitpacking + RLE + compression will get you about as efficient storage as an SVO unless you also use some form of deduplication with an SVODAG, preferably symmetry aware.

    The advantage of an SVO in my view is more for in-memory use, ray-casting etc, and chunking can reduce those benefits.

    Uncategorized
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