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Piero Bosio Social Web Site Personale Logo Fediverso

Social Forum federato con il resto del mondo. Non contano le istanze, contano le persone
dragonfi@social.jsteuernagel.deundefined

Evelyn Estelle

@dragonfi@social.jsteuernagel.de
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  • @glyph Did you quote post something?
    dragonfi@social.jsteuernagel.deundefined dragonfi@social.jsteuernagel.de

    @mitsuhiko @glyph One million lines of code, I'm actually quite curious what requires so much. Even if it's closed source, can you share a link to the project?

    Uncategorized

  • @glyph Did you quote post something?
    dragonfi@social.jsteuernagel.deundefined dragonfi@social.jsteuernagel.de

    @mitsuhiko @glyph Thanks, this looks more substantial, although the repository was only created in November, will be interesting to check on it after a year.

    Uncategorized

  • @glyph Did you quote post something?
    dragonfi@social.jsteuernagel.deundefined dragonfi@social.jsteuernagel.de

    @mitsuhiko @glyph Complexity is exactly where my question lies: software development is about managing (and minimizing) complexity in the long term. Will you be able to do it with your current workflow?

    I think it is quite okay to not have an answer and give it a try. (This is how science and invention works, after all.) Just don't claim that it is maintainable before you spent months or maybe a year maintaining it.

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  • @glyph Did you quote post something?
    dragonfi@social.jsteuernagel.deundefined dragonfi@social.jsteuernagel.de

    @mitsuhiko @glyph In hopes that I can foster a better debate culture:

    This statement comes off as extremely vague and seemingly ignore all issues I raised. Remember, we can only consider evidence you supplied. We can't read your mind.

    In this case, I see that your repo is 3 days old, with only 133 commits. Linking a multi-year project with at thousands of commits would strengthen your argument.

    Uncategorized

  • @glyph Did you quote post something?
    dragonfi@social.jsteuernagel.deundefined dragonfi@social.jsteuernagel.de

    @glyph @mitsuhiko I don't want to ruin your game, as it seems you both consented to it. Flamimg for flamings sake can be fun. I just want to point out some things for other readers:

    Maybe the tank game is functional, and of game jam quality. I can believe that, anyone can learn to write working code.

    What I'm more interested in is the hard part of software development: Is this maintainable? Can you make a 2.0 based on it? Can you turn it into a commercial quality game? Can you fix the user crashes and bugs when they come in? Will you be able to make a DLC? Make a good API for modders?

    Even if LLM is a time saver now, do you produce technical debt that will slow you down later?

    Uncategorized

  • anyone here know how to use "linux"
    dragonfi@social.jsteuernagel.deundefined dragonfi@social.jsteuernagel.de

    @pupxel @aeva Can recommend if you want to learn how Linux works.

    Not sure about it helping you create a LiveUSB. Or how to keep it up to date with security fixes.

    Uncategorized
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