argh !!!! godot !!!! why do you do this to me !!!!!
here's my issue:
I'm loading a level dynamically, right ? swapping out a node for a packed scene.
tell me why, then, when i instantiate the scene and add it as a child does the whole thing load in but only half of it render and become interactive ?
I can't see my collectibles, but i can sure collect them. I can't see signs/NPCs but I can sure read/talk to them. I can't see my patrolling enemies but I can sure get hurt by them. yet all the new level geometry and collision loaded.
Why is this ?? What am I doing wrong ?? The camera render layers don't change between loads -- it's still the same camera, just following a different target once the new level loads in. What's going on !!!! aaaarrrrggghhhhh !!!!!!!
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