All hail the mighty triangle!
Wanted to try dynamic rendering, and all the nice extensions that have come out since the last time I wrote a #Vulkan renderer from scratch (2020).
That was also my very first renderer, and I had a very thin grasp on graphics, so it’ll be nice to compare how it feels now.
I’m running it over #MoltenVK atm and the plan is to add a #Metal backend with metal-cpp.
Good to have #Slang now so I can share shader code without a macro horror show.