@rygorous I *do* appreciate that it's the one that got a plotline/setting-level sequel (Mobius Front's villains are very clearly the Bad Guys that show up in TIS-100's debug logs.)
McMartin
Posts
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wait what new Opus Magnum DLC just dropped?! -
wait what new Opus Magnum DLC just dropped?!@rygorous For me that was TIS-100.
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wait what new Opus Magnum DLC just dropped?!@rygorous I split the Zachtronics oeuvre into "games about machines and games about programs" and Opus Magnum is the best of their games about machines and the best overall.
I give the nod to EXAPUNKS for the games about programs. It's the only one with a solid enough programming model to not feel like a dumb stunt but a weird enough one to not feel like I'm doing work.
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This week on the blog: The first half of my pseudo-historical tour of OpenGL.This week on the blog: The first half of my pseudo-historical tour of OpenGL. OpenGL is a *deeply weird* library and it changed a lot over the years. I set up an extremely simple program that just draws a textured quad and then walk forward through the relevant changes that are introduced over the decades.
This split neatly into pre- and post-shaders being a thing, so this week I push OpenGL 1.x as far as it goes while staying in the main spec.
https://bumbershootsoft.wordpress.com/2025/09/27/upgrading-our-way-through-opengl-1-x/