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memoriesin8bit@mastodon.gamedev.placeundefined

8Bit | :linux: :godot: | ๐Ÿถ๐ŸฆŠ

@memoriesin8bit@mastodon.gamedev.place
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  • Ever so grateful for feedback I get on my game.
    memoriesin8bit@mastodon.gamedev.placeundefined memoriesin8bit@mastodon.gamedev.place

    @aeva I hope this is about what you had in mind. Still gotta place the start point where you want it, but the rest will just be sliders. :)

    Uncategorized

  • Ever so grateful for feedback I get on my game.
    memoriesin8bit@mastodon.gamedev.placeundefined memoriesin8bit@mastodon.gamedev.place

    Ever so grateful for feedback I get on my game. So this one's for @aeva: Configurable ramps and turns. Opposed to fully shapeable tracks, these are easier to place/use. Still gotta tune settings to ensure usable tracks. And I add support for stoppers and track width. Work never ends.

    My goal of finishing game logic & visuals in 2025 has failed harder than the release of Windows Vista, but I have to cope with that.

    Uncategorized

  • I wish I wish I FUCKIN WISH Glow in #godotengine would be able to properly scale with resolution.
    memoriesin8bit@mastodon.gamedev.placeundefined memoriesin8bit@mastodon.gamedev.place

    I wish I wish I FUCKIN WISH Glow in #godotengine would be able to properly scale with resolution. I get everything nice, smooth and soft, then I change resolution and everything's fucked... I know it's not just Godot with this issue, but Unreal got it right (from what I can see), there MUST be a way to do this right...

    Uncategorized godotengine

  • As if I needed more reasons to be a KDE fan.
    memoriesin8bit@mastodon.gamedev.placeundefined memoriesin8bit@mastodon.gamedev.place

    As if I needed more reasons to be a KDE fan.

    https://mail.kde.org/pipermail/kde-www/2025-October/009275.html

    Uncategorized
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