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Social Forum federato con il resto del mondo. Non contano le istanze, contano le persone
Nick Appletonundefined

Nick Appleton

@nickappleton@mastodon.gamedev.place
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  • at a certain point i lost the interest in making music - somewhere in my early 30's.
    Nick Appletonundefined Nick Appleton

    @aeva @TomF @Farbs @jkaniarz @lritter I sure hope you have a power conditioner for your speakers to get the most out of all those sweet bits.

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  • at a certain point i lost the interest in making music - somewhere in my early 30's.
    Nick Appletonundefined Nick Appleton

    @lritter @aeva @jkaniarz @TomF @Farbs 32-bits is usually enough for most things. I’m still scarred from working on 24-bit DSPs which are utter pricks for complex (I.e. involve FFTs) signal paths and the quality can noticeably drop. Regarding saturation, many DSPs have saturating ops and ARM NEON has some basic ones for additive operations.

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  • at a certain point i lost the interest in making music - somewhere in my early 30's.
    Nick Appletonundefined Nick Appleton

    @jkaniarz @lritter @aeva @TomF @Farbs while writing fixed point code is “fun” from a puzzle-solving perspective… I am really looking forward to not needing to do it anymore.

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  • at a certain point i lost the interest in making music - somewhere in my early 30's.
    Nick Appletonundefined Nick Appleton

    @jkaniarz @Farbs @lritter @aeva @TomF I think your comments around performance and developer convenience are spot on, but writing fixed point code is awful for anything of significant complexity. Cascading IIR filters with low frequency poles leads to complexities in analysing headroom requirements. Mixing large numbers of channels requires level analysis. And if processing is occurring in some filterbank domain, then you have to consider fixed point FFTs.

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