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s_ol@merveilles.townundefined

s-ol

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  • Help!
    s_ol@merveilles.townundefined s_ol@merveilles.town

    Help! I've talked someone into being curious about (fragment) shader-ing ala shadertoy, but I can't find a decent node-based GUI for shader editing that has decent ergonomics but is also close enough to GLSL structurally to allow shadertoy-like mathy exploration.

    So far everything I've seen fails in a significant way on either of these:
    - Blender: separate "Math" and "Vector Math" nodes. "Math" node with drop-down instead of granular primitives
    - Godot: "Function" node with drop-down instead of granular primitives
    - Unity: uh ... i just don't want to do this to them i think
    - cables.gl: no vector types at all??? setup a bit elaborate
    - https://victhorlopez.github.io/editor/ closest so far; polymorphic functions but doesn't auto-cast values; UX a bit underdone

    ...surely there would be a web tool for this given the popularity of SDFs etc???

    #askfedi #glsl #shader

    Uncategorized shader glsl askfedi
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