@skade @msfjarvis @yosh as it happens dynamic resolution scaling and similar systems in video game rendering also work like that. 100% GPU load causes everything to go to hell (frame drops and worse) so we try to find setpoints that get us within some threshold below that. I don't remember what the magic % ended up being for the games I've worked on, but we try to run as close to the wire as we can and still have a stable cadence.