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ut3usw@mastodon.radioundefined

ut3usw

@ut3usw@mastodon.radio
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  • Wrote a custom C++ engine to render raw WAD geometry directly to the DAC.
    ut3usw@mastodon.radioundefined ut3usw@mastodon.radio

    @poleguy yes, ty! In real time wasd control.
    On video below it’s how I see it on pc screen (with actual audio).

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  • Wrote a custom C++ engine to render raw WAD geometry directly to the DAC.
    ut3usw@mastodon.radioundefined ut3usw@mastodon.radio

    @Quantensalat Actually, the DAC filters help here! Since I'm drawing continuous paths instead of raster pixels, the reconstruction filter smooths the discrete samples into nice clean lines. Plus, running at 96kHz gives enough bandwidth for sharpness

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  • Wrote a custom C++ engine to render raw WAD geometry directly to the DAC.
    ut3usw@mastodon.radioundefined ut3usw@mastodon.radio

    @Quantensalat Hey! TY! The graphics are just stereo audio signals generated in code. X and Y coordinates are mapped directly to Left and Right audio channel voltages.

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  • Wrote a custom C++ engine to render raw WAD geometry directly to the DAC.
    ut3usw@mastodon.radioundefined ut3usw@mastodon.radio

    Wrote a custom C++ engine to render raw WAD geometry directly to the DAC.

    Pure vector output, 1D occlusion culling, no rasterization tricks.

    Running on a MOTU M4.

    Uncategorized
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