In this demo, in addition to shadows from the procedural volume, I also add lighting to the analytical volume when calculating the light from the spot light. @XorDev shader fragcoord.xyz/s/fxz51u1k is from his new FragCoord tool
Vladimir Komarov
@vrkomarov@mastodon.gamedev.place
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I'm continuing to experiment with fully procedural volumetrics. -
I'm continuing to experiment with fully procedural volumetrics.I'm continuing to experiment with fully procedural volumetrics. Added interaction with analytical volumes. Because of the difficulty in combining these two different volumes, I had to use dithering to create transparency.
https://www.youtube.com/watch?v=h0b1l-4nQpQ