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Piero Bosio Social Web Site Personale Logo Fediverso

Social Forum federato con il resto del mondo. Non contano le istanze, contano le persone
zeux@mastodon.gamedev.placeundefined

Arseny Kapoulkine

@zeux@mastodon.gamedev.place
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Recent Best Controversial

  • Got my first email from a clawdbot.
    zeux@mastodon.gamedev.placeundefined zeux@mastodon.gamedev.place

    Got my first email from a clawdbot. Not sure what’s worse, the fact that this whole autonomous network exists or that in this case the bot was acting on behalf of a real human mentioned in a signature.

    Uncategorized

  • The other day: “hmm building blender got quite a bit slower” (by 10-15%).
    zeux@mastodon.gamedev.placeundefined zeux@mastodon.gamedev.place

    @chandlerc @aras Although I suppose you could make the argument that without remove-transitive-includes option it's so bad that C++20 doesn't make it *that much worse*.

    Uncategorized

  • The other day: “hmm building blender got quite a bit slower” (by 10-15%).
    zeux@mastodon.gamedev.placeundefined zeux@mastodon.gamedev.place

    @chandlerc @aras libc++ only has remove-transitive-headers as opt in, and by default it’s actually quite bad in any standard, and I don’t think C++20 is different - even if you don’t get <ranges> specifically.

    Uncategorized

  • The other day: “hmm building blender got quite a bit slower” (by 10-15%).
    zeux@mastodon.gamedev.placeundefined zeux@mastodon.gamedev.place

    @aras The good news is you can go back to C++11 for juicy compile time speed ups! Just need to force everyone to exercise restraint ;)

    Uncategorized

  • MSVC in a nutshell
    zeux@mastodon.gamedev.placeundefined zeux@mastodon.gamedev.place

    MSVC in a nutshell

    Uncategorized

  • Teapot wireframe: ONSnow effect: ON
    zeux@mastodon.gamedev.placeundefined zeux@mastodon.gamedev.place

    @aras nobody has energy for extra bandwidth in the winter

    Uncategorized

  • Teapot wireframe: ONSnow effect: ON
    zeux@mastodon.gamedev.placeundefined zeux@mastodon.gamedev.place

    @aras single channel frame buffer: ACTIVE

    Uncategorized

  • &gt; In 2018, Unity engineers discussed that they are working on porting the engine to
    zeux@mastodon.gamedev.placeundefined zeux@mastodon.gamedev.place

    > In 2018, Unity engineers discussed that they are working on porting the engine to .NET CoreCLR …
    > Unfortunately, now it’s the end of 2025 and we still can’t run games on CoreCLR.

    from https://marekfiser.com/blog/mono-vs-dot-net-in-unity/

    Uncategorized

  • After nine (nine!) years of development, meshoptimizer has reached its first major version, 1.0!
    zeux@mastodon.gamedev.placeundefined zeux@mastodon.gamedev.place

    After nine (nine!) years of development, meshoptimizer has reached its first major version, 1.0!

    This release focuses on improvements in clusterization and simplification as well as stabilization; almost all experimental functionality added in past releases is now stable. Here's a release announcement with some more details on past, present and future; please RT!

    https://meshoptimizer.org/v1

    Uncategorized

  • A Linux noob (*) live-toots their Linux PC setup experience!
    zeux@mastodon.gamedev.placeundefined zeux@mastodon.gamedev.place

    @aras Nouveau is a reverse engineered community written NV driver that you should replace with the proprietary NV driver at your first opportunity yeah. I'm surprised Fedora installer doesn't do that by default.

    Uncategorized

  • I feel like red hat needs to hire somebody to do basic pr and project management training for their developers.
    zeux@mastodon.gamedev.placeundefined zeux@mastodon.gamedev.place

    @aras @dotstdy On an unrelated note, when did quoting become the norm? I kinda hate it and I think in cases like this it turns what could be a more reasonable reply (perhaps worded slightly differently) into ragebait that goes to all your followers.

    Uncategorized
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