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  • Hey #Tabletop #RPG folx!

    Mondo tabletop rpg askfedi
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    @alice Make failing die rolls as interesting as succeeding. If some information or task is important to advancing the story, don’t let players miss it by failing a die roll. Let them succeed but with some consequence — “You are able to pick the lock, but your tools make enough noise that you think the guards have been alerted.” (This is advice borrowed from game designer Robin D. Laws.)