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Piero Bosio Social Web Site Personale Logo Fediverso

Social Forum federato con il resto del mondo. Non contano le istanze, contano le persone
aeva@mastodon.gamedev.placeundefined

aeva

@aeva@mastodon.gamedev.place
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Recent Best Controversial

  • how do you "turn off denormals"
    aeva@mastodon.gamedev.placeundefined aeva@mastodon.gamedev.place

    @TomF @glyph :3

    Uncategorized

  • how do you "turn off denormals"
    aeva@mastodon.gamedev.placeundefined aeva@mastodon.gamedev.place

    @glyph oh god i just started reading this. i hate the "we must make computers unusably slow at all costs. for security." people so so very much

    Uncategorized

  • how do you "turn off denormals"
    aeva@mastodon.gamedev.placeundefined aeva@mastodon.gamedev.place

    @glyph I realized it was probably the problem when I was digging through @TomF 's blog the other day looking for his blog post imploring people to not do the thing I'm doing in another project to find the tolerances on the thing and found a different blog on a completely different topic and it obliquely mentioned shutting off denormals to improve perf and i was like wait i remember hearing something about that somewheres

    Uncategorized

  • how do you "turn off denormals"
    aeva@mastodon.gamedev.placeundefined aeva@mastodon.gamedev.place

    @glyph nope. is it good

    Uncategorized

  • I am BEGGING you.
    aeva@mastodon.gamedev.placeundefined aeva@mastodon.gamedev.place

    @theleftistlawyer do you have to already have an attorney for that to work (and if so are they expensive?)? or can you, like, rent a used one at the clink

    Uncategorized

  • how do you "turn off denormals"
    aeva@mastodon.gamedev.placeundefined aeva@mastodon.gamedev.place

    @rygorous ah, so for example, a not quite zero value and zero compare differently depending on whether DAZ is on, stuff like that?

    Uncategorized

  • how do you "turn off denormals"
    aeva@mastodon.gamedev.placeundefined aeva@mastodon.gamedev.place

    @rygorous so like if I leave DAZ and FTZ on what situation will I be like shocked pikachu face

    Uncategorized

  • how do you "turn off denormals"
    aeva@mastodon.gamedev.placeundefined aeva@mastodon.gamedev.place

    holy shit.

    ok so mollytime had this perf problem that's been driving me lowkey crazy since i implemented polyphony where sometimes a patch's load % would shoot up super high depending on which midi I was feeding it, and like, it shouldn't *do* that.

    switching on DAZ and FTZ just now brought a case that was hitting 45% load down to 16% holy smokes

    Uncategorized

  • how do you "turn off denormals"
    aeva@mastodon.gamedev.placeundefined aeva@mastodon.gamedev.place

    @rygorous what situations would i prefer to don't

    Uncategorized

  • how do you "turn off denormals"
    aeva@mastodon.gamedev.placeundefined aeva@mastodon.gamedev.place

    how do you "turn off denormals"

    EDIT: answered by wikipedia, and possibly also ryg

    Uncategorized

  • let's check in on the ol' to-do list today:
    aeva@mastodon.gamedev.placeundefined aeva@mastodon.gamedev.place

    @glyph if you get one of those desk treadmills and eat at your desk and have any tasks that can be performed while eating and jogging you can knock out like three of these at once

    Uncategorized

  • ok but isn't the human brain also basically just a rock with eyes glued to it
    aeva@mastodon.gamedev.placeundefined aeva@mastodon.gamedev.place

    ok but isn't the human brain also basically just a rock with eyes glued to it

    Uncategorized

  • Chat Control 1.0 lets Big Tech scan ALL your messages.
    aeva@mastodon.gamedev.placeundefined aeva@mastodon.gamedev.place

    @Tutanota wtf again??????

    Uncategorized

  • #MetroidPrime4 is a cautionary tale about the dangers of greenwashing
    aeva@mastodon.gamedev.placeundefined aeva@mastodon.gamedev.place

    #MetroidPrime4 is a cautionary tale about the dangers of greenwashing

    Uncategorized metroidprime4

  • naps are handy for game design
    aeva@mastodon.gamedev.placeundefined aeva@mastodon.gamedev.place

    ah, jolt only supports <5 km worlds without turning on double precision. I wonder if it'll let me seamlessly finesse map chunks and the car around as needed instead

    Uncategorized

  • Just read that Claude is subsidised something like 10-30x ...
    aeva@mastodon.gamedev.placeundefined aeva@mastodon.gamedev.place

    @toerror seems like it would be just cheaper to ignore ai, keep your tools sharp, and leave all the losers who fell for it behind in the dust

    Uncategorized

  • made a ravine kind of scene in blender and ran it through my 160x100 8bpp qbasic engine.
    aeva@mastodon.gamedev.placeundefined aeva@mastodon.gamedev.place

    @eniko looks fantastic :D

    Uncategorized qbasic pixelart gamedev retrodev retrocomputing

  • Has anyone here played GoldenEye on Wii?
    aeva@mastodon.gamedev.placeundefined aeva@mastodon.gamedev.place

    @CarePackage17 i enjoyed playing it back when it was new, though i don't remember finishing it

    Uncategorized retro gaming

  • naps are handy for game design
    aeva@mastodon.gamedev.placeundefined aeva@mastodon.gamedev.place

    originally i wanted to have the routes be procedural by stitching together tiles semirandomly, but i've since soured on the idea so instead the route will be completely fixed and probably linear, but the game will be able to swap out the next map tile for a terminus if you don't pass its time gate. on the plus side this means racing ghosts will be viable.

    mym had a great idea that i'll likely incorporate, which is to have a racing poltergeist (solid racing ghost) mode

    Uncategorized

  • naps are handy for game design
    aeva@mastodon.gamedev.placeundefined aeva@mastodon.gamedev.place

    my current plan to make geometry and texture streaming lickety split is to simply not bother and load all of the models and textures into memory up front, and use instancing where possible. I figure most map tiles will be a spline or mesh for the road, a point cloud for instancing trees and grass, and a few odds and ends like road signs, the occasional house, guard rails, and so on. the map tiles will probably also have an elevation map

    Uncategorized
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