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Piero Bosio Social Web Site Personale Logo Fediverso

Social Forum federato con il resto del mondo. Non contano le istanze, contano le persone
aeva@mastodon.gamedev.placeundefined

aeva

@aeva@mastodon.gamedev.place
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Recent Best Controversial

  • you ever think about stroads
    aeva@mastodon.gamedev.placeundefined aeva@mastodon.gamedev.place

    @be which one

    Uncategorized

  • you ever think about stroads
    aeva@mastodon.gamedev.placeundefined aeva@mastodon.gamedev.place

    you ever think about stroads

    Uncategorized

  • can confirm, this is what outside looks like more or less right now
    aeva@mastodon.gamedev.placeundefined aeva@mastodon.gamedev.place

    RE: https://mastodon.social/@livelakemichigan/116173529777280579

    can confirm, this is what outside looks like more or less right now

    Uncategorized

  • Got my first email from a clawdbot.
    aeva@mastodon.gamedev.placeundefined aeva@mastodon.gamedev.place

    @zeux you should give the bot bad investing advice :3

    Uncategorized

  • TIL `Math.hypot(x, y)` in JS is waaaaay slower than `Math.sqrt(x*x + y*y)`.
    aeva@mastodon.gamedev.placeundefined aeva@mastodon.gamedev.place

    @jonikorpi @sinbad @lisyarus i saw a thing recently claiming audiophiles couldn't tell the difference between doubles, a banana, and wet mud!

    Uncategorized

  • TIL `Math.hypot(x, y)` in JS is waaaaay slower than `Math.sqrt(x*x + y*y)`.
    aeva@mastodon.gamedev.placeundefined aeva@mastodon.gamedev.place

    @sinbad @lisyarus @jonikorpi that shit adds up though

    Uncategorized

  • TIL `Math.hypot(x, y)` in JS is waaaaay slower than `Math.sqrt(x*x + y*y)`.
    aeva@mastodon.gamedev.placeundefined aeva@mastodon.gamedev.place

    @sinbad @lisyarus @jonikorpi though that might eventually be problems for simd reasons

    Uncategorized

  • TIL `Math.hypot(x, y)` in JS is waaaaay slower than `Math.sqrt(x*x + y*y)`.
    aeva@mastodon.gamedev.placeundefined aeva@mastodon.gamedev.place

    @sinbad @lisyarus @jonikorpi yeah I gues I am using them everywhere in mollytime lol

    Uncategorized

  • TIL `Math.hypot(x, y)` in JS is waaaaay slower than `Math.sqrt(x*x + y*y)`.
    aeva@mastodon.gamedev.placeundefined aeva@mastodon.gamedev.place

    @lisyarus @jonikorpi also js means doubles

    Uncategorized

  • i wonder how many times i've typed the "ls" command
    aeva@mastodon.gamedev.placeundefined aeva@mastodon.gamedev.place

    i wonder how many times i've typed the "ls" command

    Uncategorized

  • Uh oh
    aeva@mastodon.gamedev.placeundefined aeva@mastodon.gamedev.place

    @jalefkowit i think they're overselling communism a bit here

    Uncategorized

  • The US Supreme Court has declined to hear the AI copyright case.
    aeva@mastodon.gamedev.placeundefined aeva@mastodon.gamedev.place

    @cancel from reading the report from the copy right office it sounds like it is less of a matter of was a computer involved and more whether the human author did anything at all.

    Uncategorized

  • The US Supreme Court has declined to hear the AI copyright case.
    aeva@mastodon.gamedev.placeundefined aeva@mastodon.gamedev.place

    @cancel I wonder how this applies (if at all) to procgen art and other non-destructive digital art workflows in general

    Uncategorized

  • wow mastodon people are so fucking smart, huh.
    aeva@mastodon.gamedev.placeundefined aeva@mastodon.gamedev.place

    @cwebber @shinmera maybe they were thinking "I wish that were me" when they saw the target

    Uncategorized

  • wow mastodon people are so fucking smart, huh.
    aeva@mastodon.gamedev.placeundefined aeva@mastodon.gamedev.place

    @cwebber @shinmera imagine watching the video and seeing those photos and thinking anything other than "god damn that's hot"

    Uncategorized

  • Asked my dad to take a video of me shooting in the garden
    aeva@mastodon.gamedev.placeundefined aeva@mastodon.gamedev.place

    @shinmera noice

    Uncategorized

  • I could put self-sustaining systems simulation specialist on my CV and nobody would challenge it
    aeva@mastodon.gamedev.placeundefined aeva@mastodon.gamedev.place

    @efi hell yeah Screen Space SubSurface Scattering

    Uncategorized

  • naps are handy for game design
    aeva@mastodon.gamedev.placeundefined aeva@mastodon.gamedev.place

    @oblomov @rygorous no no no it was jolt physics. I was very clear about this

    Uncategorized

  • naps are handy for game design
    aeva@mastodon.gamedev.placeundefined aeva@mastodon.gamedev.place

    @rygorous they frequently flip over sideways with little provocation and stay balanced perfectly on two wheels for a like a whole minute before gently fwumping back over onto all four wheels again? and rarely make contact with the ground while moving?

    Uncategorized

  • naps are handy for game design
    aeva@mastodon.gamedev.placeundefined aeva@mastodon.gamedev.place

    the other thing that made me go UUUUUUUH was I fired up jolt's "car" vehicles sample and I don't think that's how cars work

    Uncategorized
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