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Piero Bosio Social Web Site Personale Logo Fediverso

Social Forum federato con il resto del mondo. Non contano le istanze, contano le persone
aeva@mastodon.gamedev.placeundefined

aeva

@aeva@mastodon.gamedev.place
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Recent Best Controversial

  • queztion for my fellow gam-devs
    aeva@mastodon.gamedev.placeundefined aeva@mastodon.gamedev.place

    @GyrosGeier what's the ¢

    Uncategorized

  • queztion for my fellow gam-devs
    aeva@mastodon.gamedev.placeundefined aeva@mastodon.gamedev.place

    @pupxel *hands u a ¢*

    Uncategorized

  • queztion for my fellow gam-devs
    aeva@mastodon.gamedev.placeundefined aeva@mastodon.gamedev.place

    @halcy I use it often lol

    Uncategorized

  • queztion for my fellow gam-devs
    aeva@mastodon.gamedev.placeundefined aeva@mastodon.gamedev.place

    @pupxel u should get a nas

    Uncategorized

  • queztion for my fellow gam-devs
    aeva@mastodon.gamedev.placeundefined aeva@mastodon.gamedev.place

    @pupxel can i borrow ur nas

    Uncategorized

  • queztion for my fellow gam-devs
    aeva@mastodon.gamedev.placeundefined aeva@mastodon.gamedev.place

    @pupxel what happens if my house burns down

    Uncategorized

  • queztion for my fellow gam-devs
    aeva@mastodon.gamedev.placeundefined aeva@mastodon.gamedev.place

    tbh I'm fine with "Copy of Copy of Final (3).png" as a revision control system for binary media

    Uncategorized

  • queztion for my fellow gam-devs
    aeva@mastodon.gamedev.placeundefined aeva@mastodon.gamedev.place

    queztion for my fellow gam-devs

    is there an inexpensive service where I can 1) pay them money to 2) store files 3) privately 4) with a firm guarantee that they will not use them to train "models"?

    I usually put my projects in some kind of free revision control system as a cheap form of offsite backup, but I'm at a loss of what to do with all my blend files and images

    Uncategorized

  • I think I need to stop reading the SBCL mailing list, I'm about to fucking vomit
    aeva@mastodon.gamedev.placeundefined aeva@mastodon.gamedev.place

    @shinmera this town's finished

    Uncategorized

  • You don't like the car?
    aeva@mastodon.gamedev.placeundefined aeva@mastodon.gamedev.place

    @ai6yr @BurritoSommelier hit it!

    Uncategorized

  • historians will look back upon this time as "The Great I Can't Even"
    aeva@mastodon.gamedev.placeundefined aeva@mastodon.gamedev.place

    @rygorous again, have historians ever ever in the history of historians weaving their histrionics resisted the urge to put their own spin on something

    Uncategorized

  • historians will look back upon this time as "The Great I Can't Even"
    aeva@mastodon.gamedev.placeundefined aeva@mastodon.gamedev.place

    @rygorous as if that's ever happened

    Uncategorized

  • historians will look back upon this time as "The Great I Can't Even"
    aeva@mastodon.gamedev.placeundefined aeva@mastodon.gamedev.place

    historians will look back upon this time as "The Great I Can't Even"

    Uncategorized

  • gonna be sad when computers are over.
    aeva@mastodon.gamedev.placeundefined aeva@mastodon.gamedev.place

    @eniko after the computer rapture i'm gonna befriend a bear and teach it how to juggle

    Uncategorized

  • @hipsterelectron have you tried amphetamines
    aeva@mastodon.gamedev.placeundefined aeva@mastodon.gamedev.place

    @hipsterelectron have you tried amphetamines

    Uncategorized

  • If you ever want to give a programmer a good time, ask them to explain what git bisect is.
    aeva@mastodon.gamedev.placeundefined aeva@mastodon.gamedev.place

    @copper_tunic a binary search tool for tracking down the origin of a regression

    Uncategorized

  • Here's a cool ting I managed to do for #gamedev in #vala with #sdl3
    aeva@mastodon.gamedev.placeundefined aeva@mastodon.gamedev.place

    @glitchypixel sadly I high doubt we'll ever see a port of glib to wasm, because iirc the license forbids it (the end user can't exactly relink it)

    Uncategorized gamedev vala sdl3

  • Here's a cool ting I managed to do for #gamedev in #vala with #sdl3
    aeva@mastodon.gamedev.placeundefined aeva@mastodon.gamedev.place

    @glitchypixel I'm very interested to see where you go with this. I got really excited about VALA about ~15 years ago, and the unportability of glib to even things like wasm was one of the reasons I eventually fell off of it. I'd been hoping someone might come along and produce a middle ground between gobject and glib. It seems like that never shaked out, but patching over the deficits with a few choice libraries might actually work out really well.

    Uncategorized gamedev vala sdl3

  • Here's a cool ting I managed to do for #gamedev in #vala with #sdl3
    aeva@mastodon.gamedev.placeundefined aeva@mastodon.gamedev.place

    @glitchypixel SDL has stuff for IO. I've never used it, so I can't vouch for it, but here's the docs https://wiki.libsdl.org/SDL3/CategoryIOStream

    for math, I think your best bet would be to write vala bindings for the libc stuff you need.

    containers is probably the trickiest one. there's probably a good C library I don't know about. otherwise you could probably lift implementations from https://github.com/electronicarts/EASTL and wrap them for VALA

    Uncategorized gamedev vala sdl3

  • No time to explain.
    aeva@mastodon.gamedev.placeundefined aeva@mastodon.gamedev.place

    @catsalad I'm already following you silly

    Uncategorized
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