@GyrosGeier what's the ¢
aeva
Posts
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queztion for my fellow gam-devs -
queztion for my fellow gam-devs@pupxel *hands u a ¢*
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queztion for my fellow gam-devs@halcy I use it often lol
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queztion for my fellow gam-devs@pupxel u should get a nas
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queztion for my fellow gam-devs@pupxel can i borrow ur nas
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queztion for my fellow gam-devs@pupxel what happens if my house burns down
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queztion for my fellow gam-devstbh I'm fine with "Copy of Copy of Final (3).png" as a revision control system for binary media
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queztion for my fellow gam-devsqueztion for my fellow gam-devs
is there an inexpensive service where I can 1) pay them money to 2) store files 3) privately 4) with a firm guarantee that they will not use them to train "models"?
I usually put my projects in some kind of free revision control system as a cheap form of offsite backup, but I'm at a loss of what to do with all my blend files and images
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I think I need to stop reading the SBCL mailing list, I'm about to fucking vomit@shinmera this town's finished
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You don't like the car?@ai6yr @BurritoSommelier hit it!
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historians will look back upon this time as "The Great I Can't Even"@rygorous again, have historians ever ever in the history of historians weaving their histrionics resisted the urge to put their own spin on something
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historians will look back upon this time as "The Great I Can't Even"@rygorous as if that's ever happened
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historians will look back upon this time as "The Great I Can't Even"historians will look back upon this time as "The Great I Can't Even"
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gonna be sad when computers are over.@eniko after the computer rapture i'm gonna befriend a bear and teach it how to juggle
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@hipsterelectron have you tried amphetamines@hipsterelectron have you tried amphetamines
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If you ever want to give a programmer a good time, ask them to explain what git bisect is.@copper_tunic a binary search tool for tracking down the origin of a regression
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Here's a cool ting I managed to do for #gamedev in #vala with #sdl3@glitchypixel sadly I high doubt we'll ever see a port of glib to wasm, because iirc the license forbids it (the end user can't exactly relink it)
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Here's a cool ting I managed to do for #gamedev in #vala with #sdl3@glitchypixel I'm very interested to see where you go with this. I got really excited about VALA about ~15 years ago, and the unportability of glib to even things like wasm was one of the reasons I eventually fell off of it. I'd been hoping someone might come along and produce a middle ground between gobject and glib. It seems like that never shaked out, but patching over the deficits with a few choice libraries might actually work out really well.
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Here's a cool ting I managed to do for #gamedev in #vala with #sdl3@glitchypixel SDL has stuff for IO. I've never used it, so I can't vouch for it, but here's the docs https://wiki.libsdl.org/SDL3/CategoryIOStream
for math, I think your best bet would be to write vala bindings for the libc stuff you need.
containers is probably the trickiest one. there's probably a good C library I don't know about. otherwise you could probably lift implementations from https://github.com/electronicarts/EASTL and wrap them for VALA
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No time to explain.@catsalad I'm already following you silly