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aeva@mastodon.gamedev.placeundefined

aeva

@aeva@mastodon.gamedev.place
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Recent Best Controversial

  • naps are handy for game design
    aeva@mastodon.gamedev.placeundefined aeva@mastodon.gamedev.place

    the other thing that made me go UUUUUUUH was I fired up jolt's "car" vehicles sample and I don't think that's how cars work

    Uncategorized

  • naps are handy for game design
    aeva@mastodon.gamedev.placeundefined aeva@mastodon.gamedev.place

    somehow i got it into my head that i'd need to figure out what a bvh is or something. good prank. i'm gonna just use a linked list lol

    Uncategorized

  • naps are handy for game design
    aeva@mastodon.gamedev.placeundefined aeva@mastodon.gamedev.place

    come to think of it I probably don't really need a bvh or anything like that I just need to know what part of the map the player is currently in contact with and which parts are connected to that. in this case the game is just a network of roads, so the physics representation of the play space could just be whatever the closest line segment is, the local ground plane, and the road width

    Uncategorized

  • naps are handy for game design
    aeva@mastodon.gamedev.placeundefined aeva@mastodon.gamedev.place

    maybe i should just see if i can write something reasonably fast for doing ray-triangle hit queries on low poly terrain before i bring in the titanic

    Uncategorized

  • naps are handy for game design
    aeva@mastodon.gamedev.placeundefined aeva@mastodon.gamedev.place

    i figured out how to "build jolt physics". no idea how to "use jolt physics", but i'm sure that's probably surmountable. this thing is 19 megs tho holy smokes

    Uncategorized

  • I really need to hurry with Marble Game so I can release it before the world ends.
    aeva@mastodon.gamedev.placeundefined aeva@mastodon.gamedev.place

    @memoriesin8bit big mood

    Uncategorized

  • Wait hold on I just realized.
    aeva@mastodon.gamedev.placeundefined aeva@mastodon.gamedev.place

    @mcc one needs not imagine the chicken machine https://youtu.be/dl9beG4LbJU

    Uncategorized

  • naps are handy for game design
    aeva@mastodon.gamedev.placeundefined aeva@mastodon.gamedev.place

    oh cool, the rain effect actually does a pretty decent job obscuring the banding (the video shows ES3, I just tried it with ES3 features compiled out just now and it looks fine)

    Uncategorized

  • naps are handy for game design
    aeva@mastodon.gamedev.placeundefined aeva@mastodon.gamedev.place

    In practice what that means is really old hardware can still have screen space distortions, there will just be banding (until I add dithering) and no MSAA, but the only such hardware I have to test this on doesn't support MSAA anyway.

    Once I add dithering, I'll probably use RGB8 for the main frame buffer in all modes and so the only difference will just be ES2's lack of MSAA.

    Uncategorized

  • naps are handy for game design
    aeva@mastodon.gamedev.placeundefined aeva@mastodon.gamedev.place

    This ended up being a bit of a journey because ES2 doesn't really give you good options for frame buffer formats and doesn't support MSAA frame buffer objects, and doesn't have either of these things exposed as extensions (or at least not any that appear on the three machines I care about) soooo I made a best effort to make it workable with the barebones frame buffer objects ES2 provides, and made it so it can upgrade to ES3 for better frame buffer objects when it is available.

    Uncategorized

  • naps are handy for game design
    aeva@mastodon.gamedev.placeundefined aeva@mastodon.gamedev.place

    I got my little demo rendering to a texture last night.

    Uncategorized

  • Are Western Digital drives trustworthy these days.
    aeva@mastodon.gamedev.placeundefined aeva@mastodon.gamedev.place

    @mcc @rotopenguin @Foritus so like... a folder?

    Uncategorized

  • got a scaling window going, yay
    aeva@mastodon.gamedev.placeundefined aeva@mastodon.gamedev.place

    @eniko blue noise šŸ˜

    Uncategorized

  • Experimenting with a VHS shader... think I'll leave it off by default.
    aeva@mastodon.gamedev.placeundefined aeva@mastodon.gamedev.place

    @copper_tunic it's kind of hard to say because I think the vhs effect is not playing nice with the video encoding. i think it looks neat on the text at least.

    speaking generally, i think it is better to have the option to turn effects like these off at the very least. some people might find them hard to look at, and it can also be problematic for streaming

    Uncategorized

  • anyone know if there's a good SVN or P4 plugin for #blender ?
    aeva@mastodon.gamedev.placeundefined aeva@mastodon.gamedev.place

    ok that's a new one. the documentation section of the SVN project page tells you to go buy a manual (or consult an out dated excessively verbose online book)
    https://subversion.apache.org/docs/

    i thought ok maybe they're just selling books to fund the project~~NO the "purchase" link just points to i shit you not a google search for "site:amazon.com Subversion version control"

    Uncategorized blender

  • anyone know if there's a good SVN or P4 plugin for #blender ?
    aeva@mastodon.gamedev.placeundefined aeva@mastodon.gamedev.place

    @conchoid eat your heart out

    Uncategorized blender

  • anyone know if there's a good SVN or P4 plugin for #blender ?
    aeva@mastodon.gamedev.placeundefined aeva@mastodon.gamedev.place

    @gureito I came to the conclusion that git was not suitable for tracking art a while back, and after keeping my ear to the ground for years in hopes of finding free alternatives and coming up with nothing I realized the Blender folks are still using SVN for their various short film and occasional game projects.

    Uncategorized blender

  • anyone know if there's a good SVN or P4 plugin for #blender ?
    aeva@mastodon.gamedev.placeundefined aeva@mastodon.gamedev.place

    @conchoid you're going to be shocked to hear this, but when I want to make art I want to just make art I don't want to spend hours reading "man pages" instead

    Uncategorized blender

  • anyone know if there's a good SVN or P4 plugin for #blender ?
    aeva@mastodon.gamedev.placeundefined aeva@mastodon.gamedev.place

    I like that it has a little video demo to show what it does.

    Uncategorized blender

  • anyone know if there's a good SVN or P4 plugin for #blender ?
    aeva@mastodon.gamedev.placeundefined aeva@mastodon.gamedev.place

    ah ok the blender SVN plugin UI looks like a nice way to journal changes and keep my machines in sync, and it shows if something is out of date on a given machine, so that much is nice

    Uncategorized blender
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