It works!This is user-supplied control points converted to an SDF then the SDF converted to a mesh, allowing you to define terrain that mixes a heightmap with floating additive features and subterranean subtractive featuresStill blocky for now and there are issues with features on the heightmap being erased but it's a relief to know the approach is sound#gamedev #indiedev #opensource #freesoftware #vr #virtualreality