@dff I wrote an XLST to transform data into interactive SVG plotsThis is the final write-up on my efforts:https://wok.oblomov.eu/tecnologia/sparkling-wok-4/
@AminiAllight @drj When I was starting to do real math, my advisor told me to always do work in even numbers of half pages, as one has, on average, a sign error per half page …
@aeva I believe it's a straight read? The shader in question is: https://gitlab.com/amini-allight/lambdamod/-/blob/master/src/shaders/lit_textured_fragment.glsl
@lisyarus that's the beauty of reservoir sampling, uniform weighting would be 1/number of samples in the reservoir but in practice you'd want to a smarter algorithm for rejecting samples spatio-temporally. I really like this explanation of it here - https://samwho.dev/reservoir-sampling/