@mitsuhiko @dragonfi @glyph Your own words: https://hachyderm.io/@mitsuhiko/115839413349363341
I’ll leave you the last word, I’ve said my piece.
@mitsuhiko @dragonfi @glyph Your own words: https://hachyderm.io/@mitsuhiko/115839413349363341
I’ll leave you the last word, I’ve said my piece.
@mitsuhiko @dragonfi @glyph Poking around, I’d say it’s a competent sophomore game. Too much game logic mixed in with engine logic for my taste, but that can be a fine choice for write-only apps like simple games.
At the limit of complexity? Hardly. That claim is puffery. There’s nothing evidently innovative that I saw, just a competent assembly of others’ ideas.
@mitsuhiko @dragonfi @glyph You… do know that good engineering expresses the system with as few lines of code as necessary?
@mitsuhiko @dragonfi @glyph If it’s at the limits of complexity as you claimed earlier, by definition, it is not maintainable. These are tradeoffs.