@glyph Did you quote post something?
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@glyph I can see how that's worrisome, I would point people to a more boring source: https://en.wikipedia.org/wiki/Mitragyna_speciosa
The main issues appear to be that:
1) the plant contains a mixture of something like 50 active compounds and any of those could have positive and/or negative effects
2) users probably have no idea of the dosage they're getting, trust me folks if your daily Adderall was a random dosage it would be a bad time
3) people do develop addictive behavior and that *will* fuck them up
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@glyph I can see how that's worrisome, I would point people to a more boring source: https://en.wikipedia.org/wiki/Mitragyna_speciosa
The main issues appear to be that:
1) the plant contains a mixture of something like 50 active compounds and any of those could have positive and/or negative effects
2) users probably have no idea of the dosage they're getting, trust me folks if your daily Adderall was a random dosage it would be a bad time
3) people do develop addictive behavior and that *will* fuck them up
@glyph I would also put this in the context of marijuana and alcohol that most people are familiar with:
1) there are always negative effects to blowing smoke into your lungs
2) there are always dosages of drugs that will fuck up your kidneys/liver
3) stimulants in unknown doses will damage your heart sooner or later
4) opioids in unknown doses, especially combined with alcohol, will risk hypoxia and death
Addictive behavior causes people to make worse choices wrt to do these risks
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@glyph I know this is completely beside the point but… man, did that supposedly addictive game look dumb AF. It looked hideous and barely functional, and watching it I'm just like "How the hell did anyone intentionally use that thi-"
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Oh wait. Maybe it's not as beside the point as I thought. Wow, I just got that. Nicely done.
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@glyph I was about to ask about it because I'd never heard of it before mew. But I do actually recognise it now, is just weird to me because LLM addiction seems like it predates the annalogy/example given here mew.
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@isaackuo @nyrath @glyph
I can't find it anymore but the local science museum used to have a rudimentary psychologist program running on a computer - in the eighties!The logic behind it was on par with adventure games of the era, including the eponymous _Adventure_.
It would answer anything you typed with more questions like "what makes you say that?" etc.
The exhibit's purpose was to show that even simple repetitive responses could offer the illusion of meaningful conversation.
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@isaackuo @nyrath @glyph
I can't find it anymore but the local science museum used to have a rudimentary psychologist program running on a computer - in the eighties!The logic behind it was on par with adventure games of the era, including the eponymous _Adventure_.
It would answer anything you typed with more questions like "what makes you say that?" etc.
The exhibit's purpose was to show that even simple repetitive responses could offer the illusion of meaningful conversation.
Yes, back in the 1960s the ELIZA effect was a rude surprise.
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@mitsuhiko @dragonfi @glyph If it’s at the limits of complexity as you claimed earlier, by definition, it is not maintainable. These are tradeoffs.
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@mitsuhiko @dragonfi @glyph You… do know that good engineering expresses the system with as few lines of code as necessary?
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@glyph if you keep writing shit like this I'm gonna keep pointing to it and saying, "Glyph says what I mean to but far more eloquently"
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@mitsuhiko @dragonfi @glyph If it’s at the limits of complexity as you claimed earlier, by definition, it is not maintainable. These are tradeoffs.
@donaldball @dragonfi @glyph take the example of the game which is on GitHub. Critique it on the actual source. How would you improve it as a human? What in it do you think the AI did a bad job at? Make it specific.
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Yes, back in the 1960s the ELIZA effect was a rude surprise.
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@donaldball @dragonfi @glyph take the example of the game which is on GitHub. Critique it on the actual source. How would you improve it as a human? What in it do you think the AI did a bad job at? Make it specific.
@mitsuhiko @dragonfi @glyph Poking around, I’d say it’s a competent sophomore game. Too much game logic mixed in with engine logic for my taste, but that can be a fine choice for write-only apps like simple games.
At the limit of complexity? Hardly. That claim is puffery. There’s nothing evidently innovative that I saw, just a competent assembly of others’ ideas.
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It did help with my creativity block. But at the time I didn't know it was stealing others works, I thought a company had paid people to create the images I was using to write short fiction from. I was corrected, then thought it was like collage. Then people pointed out that the difference between fair use in a collage and theft in a collage is a matter of percentages. And LLM is way beyond fair use percentages.
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It really reminds me of tarot card readers. It's not about the cards, it's about how the person reading the cards interacts with the other person. They could be actually helpful. Or performing a grift. The latter is far more common.
Just like snake oil was useful, but there were so many traveling con men selling counterfeit fake stuff that the bad experiences were applied to the real thing too.
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Something I posted the other day which relates to this:
The Friends of Eliza can help you overcome your AI/LLM prompt-query compulsion syndrome.
Endorphins are the hardest to resist. Work together and we can beat this.
The first meeting is in the Chinese Room at 11:00am.
Coffee and Cake will be available 🙂☕️🧁Lovely choice of location there...
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@bjorndown @_L1vY_ @glyph @xgranade I go to work by bus, and I've made a habit of always carrying a book with me, so I can read on my commute. *Very* highly recommended.
(This morning it felt like me and the woman sitting next to me were a kind of cozy time travellers. I was reading my book and she was doing some knitting; almost everyone else were doomscrolling on their phones.)
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@mitsuhiko @dragonfi @glyph Poking around, I’d say it’s a competent sophomore game. Too much game logic mixed in with engine logic for my taste, but that can be a fine choice for write-only apps like simple games.
At the limit of complexity? Hardly. That claim is puffery. There’s nothing evidently innovative that I saw, just a competent assembly of others’ ideas.
@donaldball @dragonfi @glyph not sure where you have the “limit of complexity” from or what you mean by that. It’s a codebase that’s very adequate for what I need.