@eniko Got a weird one for you: an edutainment game I played long after it would have been of educational value to me.
https://www.igdb.com/games/follow-the-reader
In Follow the Reader, you change words in a sentence to have Mickey Mouse do stuff of your choosing and create a story. The game reads your sentence, and then you watch Mickey act it out on screen.
What you choose can put Mickey into a different scenario (i. e., calling a friend up for a beach trip moves Mickey to the beach) and present you with new options appropriate to the situation.
It's not fun in a mechanical sense, but the agency you have was impressive and gratifying even though the overall option surface area is small. Far more agency than a typical visual novel, although it does share some in common with that genre. It was also a power fantasy for me as a child with little agency since Mickey can basically do as he pleases.
It's incredibly chill. I haven't played it in a long time, but I think I could get a kick out of it even now in middle age.