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Piero Bosio Social Web Site Personale Logo Fediverso

Social Forum federato con il resto del mondo. Non contano le istanze, contano le persone
selfsame@tiny.tilde.websiteundefined

gooseberry fool

@selfsame@tiny.tilde.website
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  • Participating in #DecemberAdventure this year https://selfsamegames.com/december-adventure/2025.html
    selfsame@tiny.tilde.websiteundefined selfsame@tiny.tilde.website

    #DecemberAdventure day 17 sorting out some state issues for multiple lua processes and working on window management

    https://selfsamegames.com/december-adventure/2025.html#end

    Uncategorized decemberadventure

  • Participating in #DecemberAdventure this year https://selfsamegames.com/december-adventure/2025.html
    selfsame@tiny.tilde.websiteundefined selfsame@tiny.tilde.website

    #DecemberAdventure days 11 & 12.

    Added a fullscreen toggle and 2x scale rendering if the window is big enough.

    https://selfsamegames.com/december-adventure/2025.html#end

    Uncategorized decemberadventure

  • Participating in #DecemberAdventure this year https://selfsamegames.com/december-adventure/2025.html
    selfsame@tiny.tilde.websiteundefined selfsame@tiny.tilde.website

    #DecemberAdventure days 9 & 10 where my fantasy console gets render textures that apps can target for draw calls

    https://selfsamegames.com/december-adventure/2025.html#end

    Uncategorized decemberadventure

  • Participating in #DecemberAdventure this year https://selfsamegames.com/december-adventure/2025.html
    selfsame@tiny.tilde.websiteundefined selfsame@tiny.tilde.website

    #DecemberAdventure days 5, 7, and 8, where I finish up text rendering and start work on having apps allocate render textures they can draw to

    https://selfsamegames.com/december-adventure/2025.html#end

    Uncategorized decemberadventure

  • Participating in #DecemberAdventure this year https://selfsamegames.com/december-adventure/2025.html
    selfsame@tiny.tilde.websiteundefined selfsame@tiny.tilde.website

    #DecemberAdventure Day 4, where I get ASCII text rendering to some degree

    https://selfsamegames.com/december-adventure/2025.html#end

    Uncategorized decemberadventure

  • Participating in #DecemberAdventure this year https://selfsamegames.com/december-adventure/2025.html
    selfsame@tiny.tilde.websiteundefined selfsame@tiny.tilde.website

    #DecemberAdventure Day 3, in which I decide to use the 100k truetype library and figure out how to make a font atlas texture

    https://selfsamegames.com/december-adventure/2025.html

    Uncategorized decemberadventure

  • Participating in #DecemberAdventure this year https://selfsamegames.com/december-adventure/2025.html
    selfsame@tiny.tilde.websiteundefined selfsame@tiny.tilde.website

    #DecemberAdventure day 2 Mainly reading about my options for font rendering with SDL3

    https://selfsamegames.com/december-adventure/2025.html

    Uncategorized decemberadventure

  • Participating in #DecemberAdventure this year https://selfsamegames.com/december-adventure/2025.html
    selfsame@tiny.tilde.websiteundefined selfsame@tiny.tilde.website

    Participating in #DecemberAdventure this year https://selfsamegames.com/december-adventure/2025.html

    I'll be working on porting my fennel fantasy console (https://selfsame.itch.io/jumpminster) from Rust/Miniquad to C/SDL3.

    Which is already going well! I started last month and most the API is working with the demo game in good working order.

    Uncategorized decemberadventure
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