Participating in #DecemberAdventure this year https://selfsamegames.com/december-adventure/2025.html
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Participating in #DecemberAdventure this year https://selfsamegames.com/december-adventure/2025.html
I'll be working on porting my fennel fantasy console (https://selfsame.itch.io/jumpminster) from Rust/Miniquad to C/SDL3.
Which is already going well! I started last month and most the API is working with the demo game in good working order.
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Participating in #DecemberAdventure this year https://selfsamegames.com/december-adventure/2025.html
I'll be working on porting my fennel fantasy console (https://selfsame.itch.io/jumpminster) from Rust/Miniquad to C/SDL3.
Which is already going well! I started last month and most the API is working with the demo game in good working order.
#DecemberAdventure day 2 Mainly reading about my options for font rendering with SDL3
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#DecemberAdventure day 2 Mainly reading about my options for font rendering with SDL3
#DecemberAdventure Day 3, in which I decide to use the 100k truetype library and figure out how to make a font atlas texture
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#DecemberAdventure Day 3, in which I decide to use the 100k truetype library and figure out how to make a font atlas texture
#DecemberAdventure Day 4, where I get ASCII text rendering to some degree
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#DecemberAdventure Day 4, where I get ASCII text rendering to some degree
#DecemberAdventure days 5, 7, and 8, where I finish up text rendering and start work on having apps allocate render textures they can draw to
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#DecemberAdventure days 5, 7, and 8, where I finish up text rendering and start work on having apps allocate render textures they can draw to
#DecemberAdventure days 9 & 10 where my fantasy console gets render textures that apps can target for draw calls
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#DecemberAdventure days 9 & 10 where my fantasy console gets render textures that apps can target for draw calls
#DecemberAdventure days 11 & 12.
Added a fullscreen toggle and 2x scale rendering if the window is big enough.
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#DecemberAdventure days 11 & 12.
Added a fullscreen toggle and 2x scale rendering if the window is big enough.
#DecemberAdventure day 17 sorting out some state issues for multiple lua processes and working on window management
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