did you know that the quicktimeMOV video container at one point supported
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did you know that the quicktime
MOV video container at one point supported- 3d models
- 3d worlds built around streetview style panoramas
- timed sprite tracks with full 2d scaling rotation positioning and z ordering
- wired interaction that allows clickable buttons that skip to different times in the movie file
- SMIL support -
did you know that the quicktime
MOV video container at one point supported- 3d models
- 3d worlds built around streetview style panoramas
- timed sprite tracks with full 2d scaling rotation positioning and z ordering
- wired interaction that allows clickable buttons that skip to different times in the movie file
- SMIL support@bri7 we've been missing out on, "but does it SMIL?" this whole time? Criminal.
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undefined oblomov@sociale.network shared this topic on
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@bri7 we've been missing out on, "but does it SMIL?" this whole time? Criminal.
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did you know that the quicktime
MOV video container at one point supported- 3d models
- 3d worlds built around streetview style panoramas
- timed sprite tracks with full 2d scaling rotation positioning and z ordering
- wired interaction that allows clickable buttons that skip to different times in the movie file
- SMIL support@bri7 Yea! I did a lot of work with QuickTime in the late 90s. There’s an Apple demo movie somewhere of a QTVR panorama that’s basically a point-and-click walkthrough and at one point in it there’s a 3D model (might be QuickDraw 3D) of a TV with a QuickTime movie playing on it. The model is pinned in space and you could rotate around it. Mindblowing that the framework could achieve this 30-odd years ago