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Social Forum federato con il resto del mondo. Non contano le istanze, contano le persone

If you think it doesn't matter now because something isn't dangerous for you now,Please consider:This isn't just about you

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  • @petal that's as good as guess as any I've come up with.

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  • @dwarf right??

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  • @ruby0x1 anyways, tldr my answer is normal human social mirroring behavior and immediacy

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  • @ruby0x1 however I'm not in a position of evaluating such purchasing decisions at the moment, so that case is kind of academic

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  • @ruby0x1 another case where I might consider trying a game engine is as a product evaluation for a for profit project where the tradeoff of having to pay royalties incurs some benefit to the production, such as shipping a game instead of reinventing the universe. In that position, I imagine the attractive points are going to be things like cost of training, availability of paid 1st and 3rd party support, showcase examples of other successful games, and other such things.

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  • @GustavinoBevilacqua praticamente gli idranti della polizia

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  • @ruby0x1 however, that is orthogonal to me simply trying an engine.

    Similarly, I've "tried" unreal engine, because my work continues to pay me lots of money to work on unreal games, which in a way is another form of peer pressure. I've considered giving it a try for some small personal projects on the theory that it might be beneficial to broaden my holistic knowledge of the engine beyond what my day to day work calls for, but so far I've decided that my work/life separation is more important.

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  • @ruby0x1 I also tend to shy away from things where there is the appearance of a major time investment developing a set of skills that I would have to pay rent on. So for example, I learned Blender geometry nodes instead of learning Houdini despite being under the impression that Houdini is probably the superior procgen tool. Like wise I've spent the better part of year reinventing audio from first principles instead of buying Reaper or whatever.

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