I didn't even know Microsoft owned Zork.
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I didn't even know Microsoft owned Zork. But, I'm glad they've open-sourced it. https://opensource.microsoft.com/blog/2025/11/20/preserving-code-that-shaped-generations-zork-i-ii-and-iii-go-open-source
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I didn't even know Microsoft owned Zork. But, I'm glad they've open-sourced it. https://opensource.microsoft.com/blog/2025/11/20/preserving-code-that-shaped-generations-zork-i-ii-and-iii-go-open-source
@swelljoe Now if they'd just make the rest of the Infocom catalog legitimately available in a format that can be played across platforms (so, not the iOS app).
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@swelljoe Now if they'd just make the rest of the Infocom catalog legitimately available in a format that can be played across platforms (so, not the iOS app).
@matt @swelljoe It is a little bit precious to say they're open-sourcing three games and then they link to https://github.com/historicalsource/ , which has *all* of them.
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@matt @swelljoe It is a little bit precious to say they're open-sourcing three games and then they link to https://github.com/historicalsource/ , which has *all* of them.
@zarfeblong @matt source being findable isn't the same as Open Source. Open Source means you can legally remix and legally sell or give away your new version.
You still can't ship a game called "Zork" (trademarks are still protected), but Open Source means the game and story can be repurposed in whatever way you want...and it means it can live forever, even if the owners of the IP decide it's not worth keeping available and playable on current hardware (which has happened a few times).