Playing with "fractal gyroid noise"* and a certain voxel DDA shader.'n* Basically float gyroid(vec3 p) { return dot(sin(p),cos(p
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Playing with "fractal gyroid noise"* and a certain voxel DDA shader.
* Basically float gyroid(vec3 p) { return dot(sin(p),cos(p.yzx)); } I picked up that primitive from https://www.shadertoy.com/view/ddX3WB I made everything else in the height evaluation function.
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