Octahedral impostors wip: set up the textures & render passes, made them render test albedo, normal & depth maps with a fixed hard-coded projection, almost ready to generate actual atlases with proper projections
Senza categoria
2
Post
2
Autori
0
Visualizzazioni
-
Octahedral impostors wip: set up the textures & render passes, made them render test albedo, normal & depth maps with a fixed hard-coded projection, almost ready to generate actual atlases with proper projections
-
Octahedral impostors wip: set up the textures & render passes, made them render test albedo, normal & depth maps with a fixed hard-coded projection, almost ready to generate actual atlases with proper projections
@lisyarus Neat hack from the 90s: you can just use 4-8 bitmaps that don't rotate. Nobody will notice. When you get close enough to swap to a mesh, rotate the mesh to match the bitmap!
-
undefined aeva ha condiviso questa discussione