some people want so bad for opengl to go away.
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some people want so bad for opengl to go away. buddy, XNA hasn't even gone away.
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some people want so bad for opengl to go away. buddy, XNA hasn't even gone away.
@aeva despite numerous attempts by Microsoft to say "Directinput (generous but limited scope USB HID Joystick API Standard: 8 axis, 4 POV/Hat, 128 buttons) is going away! Use Xinput instead!", more gamepads than ever are being shipped with DI-compliant USB HID, rather than XI. And no Flight Stick over $100 is going to have Xinput at all. (DI is an easily-sidestepped API if you need SDL or raw HID, but there's few reasons not to use it in Windows) For historical context: DI reached Feature Complete around ..... 2005? and there's been no pressure/need to change it. the only thing it substantially lacks are Nice Names for buttons, they just have a number
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undefined aeva@mastodon.gamedev.place shared this topic
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@aeva despite numerous attempts by Microsoft to say "Directinput (generous but limited scope USB HID Joystick API Standard: 8 axis, 4 POV/Hat, 128 buttons) is going away! Use Xinput instead!", more gamepads than ever are being shipped with DI-compliant USB HID, rather than XI. And no Flight Stick over $100 is going to have Xinput at all. (DI is an easily-sidestepped API if you need SDL or raw HID, but there's few reasons not to use it in Windows) For historical context: DI reached Feature Complete around ..... 2005? and there's been no pressure/need to change it. the only thing it substantially lacks are Nice Names for buttons, they just have a number
@hyratel that's awesome
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undefined oblomov@sociale.network shared this topic
