how do you "turn off denormals"
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@TomF @glyph specifically it was the one about using fixed point coordinates for objects. I'm still considering how to make that work, but I'd like to use jolt and jolt only speaks floats, and I am not expecting GLES2 GLSL to provide everything I need to do what I was doing before on the rendering side either. I'm probably going to use tile relative system instead on the shader side, and whatever will require as little translation on the CPU side.
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@giuseppebilotta @TomF @glyph what I'm planning right now is putting everything into world tiles, and then rather than putting everything into a common world space, go straight to relative coordinates by treating whichever tile the view origin happens to be in as the current origin tile. this adjustment would be done on the CPU, and thus everything on the GPU would just receive a uniform that applies the current tile transform
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@TomF @aeva @giuseppebilotta generously, I understand 1/3 of this, but what a treat to be a fly on the wall for a conversation at this level of nerdiness. thank you for sharing!
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@unnick daz nuts
Computer
Lptputer