Sometimes I look at stuff from my old game project "Cantor Metz" and wonder why I canceled it.
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Sometimes I look at stuff from my old game project "Cantor Metz" and wonder why I canceled it. Then I remember how long it took to make so little...
I learned a lot about 3D and I'm still proud of that environment work, but yeah, making a semi-realistic 3D game on my own was a bad idea.
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Sometimes I look at stuff from my old game project "Cantor Metz" and wonder why I canceled it. Then I remember how long it took to make so little...
I learned a lot about 3D and I'm still proud of that environment work, but yeah, making a semi-realistic 3D game on my own was a bad idea.
@antoinelatour oh wow, I love it, well done! Especially the blue-gray nuances for everything (is it directly the mesh texture or are you toning with a shader?)
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@antoinelatour oh wow, I love it, well done! Especially the blue-gray nuances for everything (is it directly the mesh texture or are you toning with a shader?)
@pikario All the textures are black and white, and I used postprocess effects to add contrast and correct colors to achieve this not-quite-black-and-white look.
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@pikario All the textures are black and white, and I used postprocess effects to add contrast and correct colors to achieve this not-quite-black-and-white look.
@antoinelatour @pikario That resulting color grading really looks very well made!
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