It's time for me to once again post about a game in the gamedev place...
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It's time for me to once again post about a game in the gamedev place...
For the past couple years, I've been a lead artist on #DioramaBreak, a unique, high-concept tactics RPG. My main focus is on the character art, but I also guided the overall art direction early on.
Today is the public release of the chapter 1 demo! This is the most ambitious project I've been a part of, and shipping something of this scope (a demo counts as something) is a big milestone for me!
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It's time for me to once again post about a game in the gamedev place...
For the past couple years, I've been a lead artist on #DioramaBreak, a unique, high-concept tactics RPG. My main focus is on the character art, but I also guided the overall art direction early on.
Today is the public release of the chapter 1 demo! This is the most ambitious project I've been a part of, and shipping something of this scope (a demo counts as something) is a big milestone for me!
There's still a lot of stuff to fix, add, improve, and polish, so this initial release is also being treated as an open beta. (If we didn't have a deadline (that was already pushed back multiple times...), it might never get released...) We also want people to give their feedback on it.
Even so, I think the game in its current state is something our team is proud to showcase and have people play! Everyone on the team put a lot of effort into this game, we hope that people enjoy the demo!
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It's time for me to once again post about a game in the gamedev place...
For the past couple years, I've been a lead artist on #DioramaBreak, a unique, high-concept tactics RPG. My main focus is on the character art, but I also guided the overall art direction early on.
Today is the public release of the chapter 1 demo! This is the most ambitious project I've been a part of, and shipping something of this scope (a demo counts as something) is a big milestone for me!
-
It's time for me to once again post about a game in the gamedev place...
For the past couple years, I've been a lead artist on #DioramaBreak, a unique, high-concept tactics RPG. My main focus is on the character art, but I also guided the overall art direction early on.
Today is the public release of the chapter 1 demo! This is the most ambitious project I've been a part of, and shipping something of this scope (a demo counts as something) is a big milestone for me!
@sako Looks great!
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@sako Looks great!
@df0 thank you!
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@sako The art came out really strong so you (and any other artists) should feel real proud!
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It's time for me to once again post about a game in the gamedev place...
For the past couple years, I've been a lead artist on #DioramaBreak, a unique, high-concept tactics RPG. My main focus is on the character art, but I also guided the overall art direction early on.
Today is the public release of the chapter 1 demo! This is the most ambitious project I've been a part of, and shipping something of this scope (a demo counts as something) is a big milestone for me!
@sako Oh I loved banter with protagonist. Playing OneShot left deep impression on me even years after "checks steam"(last played 2019!?) so hope you succeed! Did a brief look on demo (for now) but positional tactics gameplay already was hook for me, so looking forward for the game in the future!

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It's time for me to once again post about a game in the gamedev place...
For the past couple years, I've been a lead artist on #DioramaBreak, a unique, high-concept tactics RPG. My main focus is on the character art, but I also guided the overall art direction early on.
Today is the public release of the chapter 1 demo! This is the most ambitious project I've been a part of, and shipping something of this scope (a demo counts as something) is a big milestone for me!
@sako this looks so beautiful!
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