#Gamedev friend asked me for some advice for a student about engine coding.
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#Gamedev friend asked me for some advice for a student about engine coding. Wrote out the advice. Realised its basically a blog post so cleaned it up and wrote this.
#godot #engine #advice
https://claire-blackshaw.com/blog/2025/10/start_engine/ -
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Ok, #godot heads, I need a ProgressBar that contains and arbitrary number of "bricks".
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So raw 20.12 fixed-point arithmetic isn't enough for my world<->grid conversions, so I added ad-hoc manual code mixing 20.12 coords with 32.32 constants, which works perfectly
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