First iteration of sparse octree traversal works!
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First iteration of sparse octree traversal works! It's already about 2x faster than direct 3D texture traversal for primary camera rays, but much slower for incoherent random monte-carlo rays. Need to optimize the hell out of it now
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First iteration of sparse octree traversal works! It's already about 2x faster than direct 3D texture traversal for primary camera rays, but much slower for incoherent random monte-carlo rays. Need to optimize the hell out of it now
This page gonna be super useful:
https://dubiousconst282.github.io/2024/10/03/voxel-ray-tracing/ -
undefined oblomov@sociale.network shared this topic