@bbacc Io giudico un oggetto "schifoso" (che è pur sempre un oggetto), tu giudichi di "pessimo gusto" un atteggiamento altrui. Ora la domanda che mi sovviene è: quale dei due giudizi è più incentrato e diretto verso (contro?) una persona?
@YvanDaSilva@starchturrets@ariadne I'm high enough up in the company that I work for that I'm able to tell the next level up that if they pull that sort of shit, I'm out, and that has enough weight that they haven't.
📦 Turning a 20GB map into a 30MB oneCheck out our latest blog post to discover how we were able to save maps with billions of nodes without breaking a sweat in Lua 💅https://aes.land/en/dark/blog/map_octree/#Luanti #Gamedev #LibreSoftware #FreeSoftware #Devlog
@aeva "but doctor, i *am* the vince gilligan of logo design"yeah. you think you have the guy pegged* and then you watch plur1bus and you get a much better impression of what he is after and what his M.O. is. he's been making progress as an individual also, and it shows.* no! filthy thoughts! filthy!
Only bug fixing and improvements today. * Preview rendering is no longer using the level shadow maps* Created a chopped wood pile model* Testing particle rendering in preview mode (works)* Particle system refinements#devlog #gamedev #indiedev #solodev #raylib