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I can now change the thickness of a tile!

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Gli ultimi otto messaggi ricevuti dalla Federazione
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    @francescotoniolo un'ultima cosa: il pensiero che fosse "poco interessante" (o "poco divertente") mi รจ venuto.Solo che (1) quel che diverte me potrebbe non divertire gli altri e (2) senza feedback, รจ difficile capirlo da soli.Quindi ripeto i ringraziamenti per il tempo che mi hai dedicato ๐Ÿ˜
  • argh !!!!

    Uncategorized godot godothelp help helpwanted gamedev indiedev godot3d
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    argh !!!! godot !!!! why do you do this to me !!!!!here's my issue:I'm loading a level dynamically, right ? swapping out a node for a packed scene. tell me why, then, when i instantiate the scene and add it as a child does the whole thing load in but only half of it render and become interactive ?I can't see my collectibles, but i can sure collect them. I can't see signs/NPCs but I can sure read/talk to them. I can't see my patrolling enemies but I can sure get hurt by them. yet all the new level geometry and collision loaded.Why is this ?? What am I doing wrong ?? The camera render layers don't change between loads -- it's still the same camera, just following a different target once the new level loads in. What's going on !!!! aaaarrrrggghhhhh !!!!!!!#godot #godothelp #help #helpwanted #gamedev #indiedev #godot3d
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    I finally got around to publishing my next open source #Godot addon - Godot Curve Spawner.A procedural spawning system that takes a Curve3D node as input and spawns 3D models or scenes alongside it in regular intervals. It can also calculate this interval based on BPM and velocity.Get it here: https://github.com/lemilonkh/godot-curve-spawnerAnd give it a ๐ŸŒŸ while you're at it โœจIt currently requires Godot 4.5 (because of some of the new features like `@abstract` that I'm using).#GameDev #OpenSource #ProcGen
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    Right now I'm busting bugs with a record pace. For example, the problems with this room were manyfold. From bugs, to shader issues, to battle issues. I also rebuilt the lighting and geometry to guide the player better. #gamedev #indiegame #solodev #mazestalker