The GBA has fixed sprite sizes, essentially combinations of 8, 16, 32, and 64 for width and height.
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Players can sense the common sizes that appear on the screen, so meta sprites can make things feel a lot more natural + less boxy. They can also lead to more efficient OBJ VRAM usage. This sprite could technically be a 64x64 sprite, but it'd take over 2x the VRAM!
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@mtthgn Do you bother dynamically flipping them on GBA? In NES land we usually just make tables of metasprites and eat the ROM size instead of using precious cycles.
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