Finally got Castlevania III which I have always found to be the absolute best looking and most artful NES game.
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Finally got Castlevania III which I have always found to be the absolute best looking and most artful NES game. Here is the first screen on my tiny Sony PVM.
What makes this stand out is they do not so much use tiles to draw a map as use half-size tiles to paint a picture. The little tiles are allowed to join in ways that look good but they weren't all designed to join exactly on way or another.
Any other games/art apply this?
The music that goes with this opening is really something.
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Finally got Castlevania III which I have always found to be the absolute best looking and most artful NES game. Here is the first screen on my tiny Sony PVM.
What makes this stand out is they do not so much use tiles to draw a map as use half-size tiles to paint a picture. The little tiles are allowed to join in ways that look good but they weren't all designed to join exactly on way or another.
Any other games/art apply this?
The music that goes with this opening is really something.
@PsySal sometimes when C64 games do character mode backgrounds with custom tiles mixing fg/bg colors to create variation they get kind of messy and expressionistic in a way that i like. this was the concrete example i could think of but there are plenty of others.
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@PsySal sometimes when C64 games do character mode backgrounds with custom tiles mixing fg/bg colors to create variation they get kind of messy and expressionistic in a way that i like. this was the concrete example i could think of but there are plenty of others.
@jplebreton @PsySal Have you seen Aztec on Apple II?
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