created my 320x100 font for my qbasic experiments.
-
created my 320x100 font for my qbasic experiments. i'm fairly pleased with it
-
created my 320x100 font for my qbasic experiments. i'm fairly pleased with it
it's nice that at the 160x100 logical resolution i use these glyphs are effectively 2.5x5 pixels, and 0.5 pixels per character may not seem much of a savings but at such low resolutions that really adds up!
-
it's nice that at the 160x100 logical resolution i use these glyphs are effectively 2.5x5 pixels, and 0.5 pixels per character may not seem much of a savings but at such low resolutions that really adds up!
lets pretend nobody saw the J is flipped horizontally for no reason i can discern
-
lets pretend nobody saw the J is flipped horizontally for no reason i can discern
@eniko looks normal to me
-
created my 320x100 font for my qbasic experiments. i'm fairly pleased with it
@eniko oooh, that has a nice styling to it!
-
lets pretend nobody saw the J is flipped horizontally for no reason i can discern
-
created my 320x100 font for my qbasic experiments. i'm fairly pleased with it
How do you separate (adress) each character in your program?
I see 'i' is shorter than 'm' for example. (or do I look at it badly and it is same size?)I've done some development for embedded devices, but we had mono space fonts most of the time. (each character had same size)
So it was possible do something like starting_point(character - 'A') and I've got possition of character in bitmap. -
@ratsnakegames じーーーーーーーー 👀
-
created my 320x100 font for my qbasic experiments. i'm fairly pleased with it
@eniko when making pixel fonts, I am always lowkey pissed at the small S
"why do you need so many pixels?!"
-
@ratsnakegames @eniko or maybe じ?
-
@ratsnakegames @eniko or maybe じ?
-
lets pretend nobody saw the J is flipped horizontally for no reason i can discern
@eniko there's a few Japanese arcade games that have Latin fonts (for the high score) where the (presumably Japanese) developer has drawn one or two letters like F or J flipped. It's the ultimate naivete (which I use on a good way).
-
lets pretend nobody saw the J is flipped horizontally for no reason i can discern
-
created my 320x100 font for my qbasic experiments. i'm fairly pleased with it
@eniko is there a reason for the symetry with the V letter?
-
@eniko is there a reason for the symetry with the V letter?
@gkrnours it looked wonky when it wasn't symmetric
-
How do you separate (adress) each character in your program?
I see 'i' is shorter than 'm' for example. (or do I look at it badly and it is same size?)I've done some development for embedded devices, but we had mono space fonts most of the time. (each character had same size)
So it was possible do something like starting_point(character - 'A') and I've got possition of character in bitmap.@FandaSin every glyph just has its own array of memory
-
created my 320x100 font for my qbasic experiments. i'm fairly pleased with it
@eniko I love It!! blocky and personal, it gives me Teletext vibes.
-
@eniko I love It!! blocky and personal, it gives me Teletext vibes.
@somepx i consider that high praise coming from you :D thanks!
-
lets pretend nobody saw the J is flipped horizontally for no reason i can discern
this would get an 853 character density if i packed characters as close as possible. but it's variable width, so it's probably more than that in practice
monospace DOS 320x200 fits 1000 characters
pico 8 fits 683
seems like a happy medium?
if i pack them less densely it goes down to 731 or 640 which is still fine
-
@FandaSin every glyph just has its own array of memory
Oh. Nice!
Thank you for enlightening me.👍