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Tim Bradshaw discusses the myths around Lisp Machines and why they were probably never competitive.

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    Adventure games like Monkey Island utilized sprites that could be moved and scaled arbitrarily on the screen. How does this work on a machine that doesn't have support hardware sprites? We will work our way from simple sprites with no transparency, to ones that are clipped, have transparency and can be scaled down arbitrarily. Source Code: https://codeberg.org/root42/VSPRITES Join me on Mastodon: https://chaos.social/@root42 Music: A Little Wonder by Spino2006
  • The why of LisaGUI

    Uncategorized retrocomputing
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    The why of LisaGUILisaGUI is an amazing project that recreates the entire user interface of the Apple Lisa in the browser, using nothing but CSS, a bit of HTML, and SVG files, and it's an absolute joy to use and experience. Its creator, Andrew Yaros, has published a blog post diving into the why and how of LisaGUI.I had been trying to think of a good project to add to my programming portfolio, which was https://www.osnews.com/story/143874/the-why-of-lisagui/#RetroComputing
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    「 Solaris 2.1 for x86, also known as SunOS 5.1, was Sun’s first entry into the PC market (technically it was SunSoft, a subsidiary of Sun Microsystems, who released Solaris). However, it wasn’t Sun’s first x86 operating system. In the late 1980s, Sun sold 386i workstations based on Intel 386 processors. The 386i workstations were not PC compatible and ran SunOS 4.0, a BSD UNIX derivative with many custom Sun enhancements 」https://www.os2museum.com/wp/pc-unix-history/solaris-2-1-for-x86/#solaris #unix #retrocomputing
  • I dreamt about #Lisp last night.

    Uncategorized lisp scheme
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    I guess the same good things about Scheme (as compared to Common Lisp) that have always (?) been mentioned are still true, "The latest standard R6RS is about 65 pages, while the ANSI Common Lisp standard from 1994 is about 1100 pages" etc? Loved the SICP book.