I'm still mildly suspicious that some of my perf problems (esp. wrt multi draw indirect) are due to some mandatory wgpu validation and honestly I'm lowkey starting to think about rewriting the rendering in Vulkan :/
(and even disabling non-mandatory validation is kinda broken in wgpu-native, and my 3-months-old issue about it is still ignored 😢)
Or maybe try Dawn instead, that would be a saner option