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Precalculating what numbers are prime

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  • Christine Lemmer-Webberundefined Questo utente è esterno a questo forum
    Christine Lemmer-Webberundefined Questo utente è esterno a questo forum
    Christine Lemmer-Webber
    scritto su ultima modifica di
    #1

    Precalculating what numbers are prime?

    I mean strictly speaking that's just an optimization

    Christine Lemmer-Webberundefined GeePawHillundefined Geoff Coffeyundefined 3 Risposte Ultima Risposta
    • Christine Lemmer-Webberundefined Christine Lemmer-Webber

      Precalculating what numbers are prime?

      I mean strictly speaking that's just an optimization

      Christine Lemmer-Webberundefined Questo utente è esterno a questo forum
      Christine Lemmer-Webberundefined Questo utente è esterno a questo forum
      Christine Lemmer-Webber
      scritto su ultima modifica di
      #2

      Before you jump into my replies, yes I know

      1 Risposta Ultima Risposta
      • Christine Lemmer-Webberundefined Christine Lemmer-Webber

        Precalculating what numbers are prime?

        I mean strictly speaking that's just an optimization

        GeePawHillundefined Questo utente è esterno a questo forum
        GeePawHillundefined Questo utente è esterno a questo forum
        GeePawHill
        scritto su ultima modifica di
        #3

        @cwebber You likely never met the Steve of Eratosthenes. You don't have to pre-calculate. You just have to ask Steve. There's an API for it.

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        • Christine Lemmer-Webberundefined Christine Lemmer-Webber

          Precalculating what numbers are prime?

          I mean strictly speaking that's just an optimization

          Geoff Coffeyundefined Questo utente è esterno a questo forum
          Geoff Coffeyundefined Questo utente è esterno a questo forum
          Geoff Coffey
          scritto su ultima modifica di
          #4

          @cwebber Did you ever read that story about the guy who tried to use "offset into pi" as a compression algorithm?

          Christine Lemmer-Webberundefined 1 Risposta Ultima Risposta
          • Christine Lemmer-Webberundefined Christine Lemmer-Webber ha condiviso questa discussione
          • Geoff Coffeyundefined Geoff Coffey

            @cwebber Did you ever read that story about the guy who tried to use "offset into pi" as a compression algorithm?

            Christine Lemmer-Webberundefined Questo utente è esterno a questo forum
            Christine Lemmer-Webberundefined Questo utente è esterno a questo forum
            Christine Lemmer-Webber
            scritto su ultima modifica di
            #5

            @gwcoffey I didn't but I read about PiFS which used offset into pi as a FUSE filesystem, and a friend of mine used it!

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            Precalculating what numbers are prime

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            • Christine Lemmer-Webberundefined
              Christine Lemmer-Webber

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            • Stephen Dioxide :TwinPines:undefined
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            • Joe Cooper 🇺🇦 🍉undefined
              Joe Cooper 🇺🇦 🍉

              But, it doesn't have to be a gimmick. Apparently they're working on a new game, Light No Fire, and maybe they're thinking the same way, and maybe the system that spits out worlds will spit out better worlds nine years later. Our computers are bigger, everything is cheaper, maybe they had technical limitations.

              But, it's neat. And, I may like thinking about "how do you make billions of worlds that can be visited by any player, without storing billions of worlds" as much as playing the game.

              7/7

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            • Joe Cooper 🇺🇦 🍉undefined
              Joe Cooper 🇺🇦 🍉

              They currently have seemingly about two(?) surface biomes, one cave, and two water (deep and shallow). That's cool and all, but it feels really samey when you spend any notable time on a single planet, like for bases and settlements. It does really feel like "exploring".

              So, I think what I'm getting at is that the the billions of worlds thing is a bit. A gimmick. They made a great game, but you're not going to spend time looking at each world...you're not gonna find a lot of surprises. 6/?

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            • Joe Cooper 🇺🇦 🍉undefined
              Joe Cooper 🇺🇦 🍉

              I'd like each planet to have distinct biomes, as we have on earth. They created a creature engine that works remarkably well to make weird but mostly realistic creatures (I mean, there are an unusual amount of big-butted creatures in No Mans Sky sashaying around, but they mostly seem like realistic evolutionary paths, given how bizarrely varied earth creatures are).

              That creature engine could make dozens of distinct biomes for a planet, instead of the seemingly half dozen or less. 5/?

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            • Joe Cooper 🇺🇦 🍉undefined
              Joe Cooper 🇺🇦 🍉

              And, that's not a different set of problems from the ones they already solved. They could have made each planet far more interesting without having to store any more data. 32 bits defines the planet, no matter the complexity.

              I get the game decision to have a variety of worlds you have to visit to get various resources...it'd be a different game if you never needed to travel into space, but there's already a lot of ways to play the game, maybe a landlubber play style would also be fun. 4/?

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