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Replaying Bioshock 1.

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  • Replaying Bioshock 1.

    It definitely suffers from a second playthrough. The lack of surprise just means you get to see how shallow it all is.

    It's too little of an immersive sim to allow different approaches, but too much of one to really offer cool setpieces.

    You can't really go stealthy, you can't really specialize in different weapons. The AI is janky and sometimes has melee enemies wandering around aimlessly.

    And the political commentary doesn't really hit because it's all so cartoonish. Like there's a surgeon who thinks that, with plastic surgery being readily available, it is now a moral duty to be beautiful.

    And that is an interesting (tho wrong) idea, but it's explored by him going "CRAAAAZY" and killing people who came in for a routine procedure.

    Also it has a weird tendency to drop audio logs right before someone radios you anyway, so they're constantly interrupted.

    The big moral choice thing ("kill kids or save them") was always fairly transparently bullshit, not just in terms of what it asks of you but also that it doesn't cost anything to be nice (you get basically the same resources, only slightly delayed, and the game's piss-easy as it stands even without the infinite respawning chambers).

    What is there, what stood the test of time, is some great fucking art direction, some good voice acting* and an acceptable, slightly more involved than average, shooter.

    * I love that Andrew Ryan's voice actor is best known as Quark from DS9

  • Replaying Bioshock 1.

    It definitely suffers from a second playthrough. The lack of surprise just means you get to see how shallow it all is.

    It's too little of an immersive sim to allow different approaches, but too much of one to really offer cool setpieces.

    You can't really go stealthy, you can't really specialize in different weapons. The AI is janky and sometimes has melee enemies wandering around aimlessly.

    And the political commentary doesn't really hit because it's all so cartoonish. Like there's a surgeon who thinks that, with plastic surgery being readily available, it is now a moral duty to be beautiful.

    And that is an interesting (tho wrong) idea, but it's explored by him going "CRAAAAZY" and killing people who came in for a routine procedure.

    Also it has a weird tendency to drop audio logs right before someone radios you anyway, so they're constantly interrupted.

    The big moral choice thing ("kill kids or save them") was always fairly transparently bullshit, not just in terms of what it asks of you but also that it doesn't cost anything to be nice (you get basically the same resources, only slightly delayed, and the game's piss-easy as it stands even without the infinite respawning chambers).

    What is there, what stood the test of time, is some great fucking art direction, some good voice acting* and an acceptable, slightly more involved than average, shooter.

    * I love that Andrew Ryan's voice actor is best known as Quark from DS9

    @bean the morality system gets even worse in 2 lol

  • @bean the morality system gets even worse in 2 lol

    @roughling I tried 2 for the first time a few months ago and bounced off after a bit.

    The pacing of it is entirely off - much much more of the okay-ish combat, even less of the world building.

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