so i think i know my plan of attack.
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@eniko did you hear about notepad++ getting hacked by chinese spies to spy on everyone using it?
@bri7 yeah i did
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@bri7 yeah i did
@eniko well as long as you’re taking all precautions i’d advise against forcing yourself to use qbasic ide- as much as that would make cross platform running in dosbox easier
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@eniko well as long as you’re taking all precautions i’d advise against forcing yourself to use qbasic ide- as much as that would make cross platform running in dosbox easier
@bri7 but... its a nostalgia trip? >_>
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@bri7 but... its a nostalgia trip? >_>
@eniko nostalgia is best when it’s how i remember it being, not how it actually was with its aged like milk UI choices.
And programming a new qbasic ide might be a bit much to take on up front
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now i gotta decide if i wanna do this inside the qbasic IDE for retro charm or if im just gonna use notepad++ on my workstation with a dosbox launcher
eyyy its fuckin' working!
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eyyy its fuckin' working!
@eniko page to page communication
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eyyy its fuckin' working!
sadly i cannot use PRINT for text because it only works in 8 pixel rows and columns and wouldn't you know it: 100 is not cleanly divisible by 8
which means i can't ever align the text the same vertically on both pages
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undefined oblomov@sociale.network shared this topic on
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sadly i cannot use PRINT for text because it only works in 8 pixel rows and columns and wouldn't you know it: 100 is not cleanly divisible by 8
which means i can't ever align the text the same vertically on both pages
im filling the screen with tiles using PUT and then page flipping as fast as i can. i know dosbox isn't that accurate, but i set the cpu type to 386 and set cycles to 6000 which the conf file suggests is 386-ish (i found somewhere else that said 7800 is better so if anything its running slow)
and it's running at 52 fps :D
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im filling the screen with tiles using PUT and then page flipping as fast as i can. i know dosbox isn't that accurate, but i set the cpu type to 386 and set cycles to 6000 which the conf file suggests is 386-ish (i found somewhere else that said 7800 is better so if anything its running slow)
and it's running at 52 fps :D
@eniko Wow, this sure brings back memories. QBasic...
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im filling the screen with tiles using PUT and then page flipping as fast as i can. i know dosbox isn't that accurate, but i set the cpu type to 386 and set cycles to 6000 which the conf file suggests is 386-ish (i found somewhere else that said 7800 is better so if anything its running slow)
and it's running at 52 fps :D
@eniko huh, TIL. I just knew that 23880 is "about 486 dx2/66" speed
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@eniko huh, TIL. I just knew that 23880 is "about 486 dx2/66" speed
@devlin i dunno, i found this https://www.dosbox.com/wiki/Performance which says 26800
and the dosbox staging conf file suggests 25000
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@tonyg hmm yeah that's a possibility. but none of the qbasic drawing functions would work on that last 4 lines, so that's kind of a problem
i suppose i could cut those lines and go with 160x96 instead of 160x100?
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@eniko Wow, this sure brings back memories. QBasic...
@Craigp its a lot of fun working around the limitations :D especially since i'm not using the faster compiled one and i refuse to use assembly tricks
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im filling the screen with tiles using PUT and then page flipping as fast as i can. i know dosbox isn't that accurate, but i set the cpu type to 386 and set cycles to 6000 which the conf file suggests is 386-ish (i found somewhere else that said 7800 is better so if anything its running slow)
and it's running at 52 fps :D
@eniko It's very approximate, but 6000 would be apx a 386 at almost 33MHz. So yeah, it's a 386, but a pretty fast one.
Well, most basic was originally meant to run on crazy low stuff like an 8088, so if you're emulating a decent system it's going to go pretty well I guess.
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im filling the screen with tiles using PUT and then page flipping as fast as i can. i know dosbox isn't that accurate, but i set the cpu type to 386 and set cycles to 6000 which the conf file suggests is 386-ish (i found somewhere else that said 7800 is better so if anything its running slow)
and it's running at 52 fps :D
notched it up to 486 33mhz and added a vblank wait and now its rocking a steady 70fps 💪
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@tonyg hmm yeah that's a possibility. but none of the qbasic drawing functions would work on that last 4 lines, so that's kind of a problem
i suppose i could cut those lines and go with 160x96 instead of 160x100?
@eniko Oh, I see. Yeah, on the second page. That's a shame!
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@eniko Oh, I see. Yeah, on the second page. That's a shame!
@tonyg its fine to be honest. making my own variable width font means i'll be able to cram way more text onto the screen anyway, even if its a bit of a pain
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@Craigp its a lot of fun working around the limitations :D especially since i'm not using the faster compiled one and i refuse to use assembly tricks
@eniko When I was using it, I didn't even know what a compiler was. And if I left the machine on for more than an hour, it would overheat and begin randomly flipping bits.
Enforced breaks, probably should be part of modern machines too.
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@eniko When I was using it, I didn't even know what a compiler was. And if I left the machine on for more than an hour, it would overheat and begin randomly flipping bits.
Enforced breaks, probably should be part of modern machines too.
@Craigp i tried to make games that ran well but i never got anywhere with it. coming back to it now is like sweet revenge :'D
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notched it up to 486 33mhz and added a vblank wait and now its rocking a steady 70fps 💪
@eniko For a bit of scale, 6000 cycles may be potentially achievable on a 3DS (albeit with shortcuts and less than stellar accuracy in emulation.) I think a Raspberry Pi 3 can possibly handle the 12000ish you're talking about there. Maybe a RPi 2, not sure. (But probably not a 1 or a zero.)