My current obsession is a game called #SongsOfSyx.
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My current obsession is a game called #SongsOfSyx. It's a medieval light-fantasy city builder with elements from #RimWorld and #DwarfFortress. The thing that drew me to it was the scale - you can make huge cities with 1000s of population
It's still in early access but there's a lot in the game, including a lot of quality of life features. Here's my city of 650 population
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My current obsession is a game called #SongsOfSyx. It's a medieval light-fantasy city builder with elements from #RimWorld and #DwarfFortress. The thing that drew me to it was the scale - you can make huge cities with 1000s of population
It's still in early access but there's a lot in the game, including a lot of quality of life features. Here's my city of 650 population
For example, there's a pathing heatmap you can use to see the desire paths of your citizens. Very helpful for deciding how to build roads. When doing a new village on the map, I often just build the village and then build the road based on how they naturally path to there. I use a mod for this in RimWorld, so cool to see it built in
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My current obsession is a game called #SongsOfSyx. It's a medieval light-fantasy city builder with elements from #RimWorld and #DwarfFortress. The thing that drew me to it was the scale - you can make huge cities with 1000s of population
It's still in early access but there's a lot in the game, including a lot of quality of life features. Here's my city of 650 population
@rubenwardy the dev's videos are a masterpiece of "just press record and start rambling", my kinda way to listen to the development of a game.
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@rubenwardy the dev's videos are a masterpiece of "just press record and start rambling", my kinda way to listen to the development of a game.
@wordsmith oh I should check these out
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For example, there's a pathing heatmap you can use to see the desire paths of your citizens. Very helpful for deciding how to build roads. When doing a new village on the map, I often just build the village and then build the road based on how they naturally path to there. I use a mod for this in RimWorld, so cool to see it built in
@rubenwardy a mod for showing path heatmaps? oh that's in the vanilla game, it's those red smears you see over your colony if you turn off Cleaning.
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My current obsession is a game called #SongsOfSyx. It's a medieval light-fantasy city builder with elements from #RimWorld and #DwarfFortress. The thing that drew me to it was the scale - you can make huge cities with 1000s of population
It's still in early access but there's a lot in the game, including a lot of quality of life features. Here's my city of 650 population
This is what military strategists refer to as a progamer move
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This is what military strategists refer to as a progamer move
I dislike how underpowered archers are. They take up a lot of space on walls and fire incredibly slowly. A lot of the time, 'potential targets' shows as 0 for unclear reasons
One of the key things about castles is raining death from above. They're built to maximise defender advantage
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I dislike how underpowered archers are. They take up a lot of space on walls and fire incredibly slowly. A lot of the time, 'potential targets' shows as 0 for unclear reasons
One of the key things about castles is raining death from above. They're built to maximise defender advantage
I think the fix is that I need to equip my archers with more bows (wut?), have more of them, and ensure they're at 100% training